It’s been a week since Apple’s co-founder and former CEO Steve Jobs passed away, and we’ve seen all sorts of tributes and analyses of his impact on the corporate and broader worlds. One interesting one, from our colleagues across the hall in CEB’s Tech practice, echoes a number of themes we’ve seen in other recollections of Jobs’ legacy – that his focus on the customer and user experience was the thing that made him different from other tech execs, who were content to focus on computing efficiency and power, instead.
I don’t think this is wrong, per se. But do I think it misses a key paradox. Jobs and the company he created did invent wonderful user experiences, but they did it in the exact way that most companies wouldn’t.
For most of us, a focus on the customer means that we make a commitment to go above and beyond to address customer complaints and needs, and that we find smarter ways to incorporate their feedback into all aspects of our business. So, a customer focus initiative might raise customer planning to the level of other important enterprise planning processes, like Tesco did. The basic model? If we listen better, and do a better job of incorporating our learnings into our products and services, we’ll resonate more with customers and sell more stuff.
By contrast, Jobs and Apple succeeded by having a compelling vision. They ignored their users almost entirely – at least in the product design process – and focused on an integrated, streamlined design – an enlightened, benevolent tyranny of sorts. Jobs was famous for a kind of perfectionism that most executives would think absurd: for instance, he once asked engineers working on the original Macintosh to re-design the computer’s motherboard – a part most users would never see – because it looked inelegant. OS X, Apple’s current operating system, was delayed by six months over Jobs’ dissatisfaction with the way the scroll bars worked. Taken individually, these are elements of design that very few users would notice or care about; but together they created the famous Mac user experience.
The user experiences of Apple products – from iOS devices to Mac computers – reflect the user experience Steve Jobs wanted, not the one his customers would have told him they wanted, if he’d bothered to ask. And it worked – but there are pretty big risks with going this route. Apple relied on Jobs’ design vision to make its products work, and if his vision had been faulty, or hadn’t resonated with the market, they’d be in trouble. His vision raised costs, both for the consumer and for the company itself. His insistence that the user experience be uniform across all applications significantly limited the developer pool for Apple devices (at least, at first, until the iPhone became an irresistible hit). The relative inability to customize the experience limited – and still limits – Apple’s penetration into the business market.
But Apple’s focus on top-down design – rather than the needs of customers, as they might report them – is a counterpoint to a growing trend in the corporate world of finding new and inventive ways to find out what customers want, and do exactly that. It’s a vote for visions over data, and that’s a dichotomy we’ll probably explore a bit in this year’s research.
Do you have thoughts on the right balance between vision and data? Let us know in comments.